I’m trying to get Blenders Render image output in line with my pipeline in Nuke/Natron.
Now, while I had zero problems doing that with other renders V-Ray/Redshift, etc (not in Blender), I kind of struggle with Cycle.
So, main problem is the naming of the EXR Layers. While I can do that in Compositor, I always get an empty and separated alpha channel for each output. The true alpha only works when output directly. Also the names have a max. lengths. (about 20 letters) which is not always enough. Next thing is that the order of outputs seems to be random in the final file. So instead of having Rgb at the top I get it near the button, etc.
Now, you can argue that its easier to do in Nuke, its all about file size. With correct setup I get files like 20 MB in fullHD, with Blenders output its almost double size. I don’t really need Blender diffuse color output, I’m not even sure why its there. I also combine diffuse indirect and direct to a total diffuse output and so on. The Idea is also to add mask out of combined materials etc.
Anyhow, maybe someone got already a setup for this?