Indeed, with windows turned into a tablet os, commercial software suites moving into the cloud as anti piracy measures, users losing control of their own content, it indeed seems nobody knows what the user needs and only think about their own commercial needs.
The market regulates itself here. Commercial needs is nothing evil. The user knows what he needs. He decides with its wallet. The User needs is exactly what steers the software market into the right direction. Because that’s where the money comes from.
Windows 8 is more or less a flop for example. And Microsoft has accepted this. Windows 9 will be quite different, and will take the user will into account. The cloud, while heavily disliked by some, has lots of benefits for others. And the people accept it, they pay for it.
Good thing that Ton does know what we need, functional open source software with a small download size.
Here we have unfortunately no market that could regulate itself.
Blender, is a monopolist with no real alternative when you are short of money. There is no other free software that delivers what Blender delivers. Which is a good thing somehow, it shows how powerful Blender really is. But for a hobbyist it’s no alternative to spend 4000 euro to buy Maya. So for its users it’s eat or die.
There are quite a few areas where my personal user demands heavily differs from the vision that Ton has. Starts already with the target group. Blender aims officially at professionals, the feature requests that gets added while open movie projects comes from professionals, but 99.9 % of its users are hobbyists. That’s already a big difference in needs. And people are different too. I could live with a much bigger download size but would prefer to have a better graphical UI instead. So you don’t speak for me here.
I would also prefer that i wouldn’t have to open other software to get my job done for basic tasks. I just had the case before a few days where i wanted to move a window in my scene 20cm higher. Means the cut out hole in the wall. But in edit mode you cannot move or scale a selection in world units. And even when, Blender has no Preserve Unwrap. The mapping would be distorted afterwards. So i had to finish this task outside.
But yeah, maybe we will see this missing bits been added in the next 10 years. Fingers crossed
At the pessimistic side of where we could be with Blender in 10 years, Gimp is an example for what can happen to a popular open source software when it ignores the users needs too much. We wait since over 10 years for more than 8 bit per channel. The users are very quiet nowadays. And the development has basically fallen into a deep coma now.