Dear all, I am trying to do a simple Particle simulation, where Particles are instanced as arrows and I like the velocity of Particle to change overtime during simulation
I was expecting the arrows to shoot in 45 degree from Emitter and landed on the ground Collission with the face of arrow first (like in Angry Bird), but somewhat the Particles are all keep facing the same direction in a weird angle. Velocity does not seem to follow the force. What did I do wrong?
hi, setting angular velocity to spin seems to do the trick… you can do some extra fancy rotation there
ah, and disable dynamic check mentioned before! forgot to tell you…
Liero, Angular Velocity makes those airplanes (Particles) spinning on its X-axis. I am expecting the force to drive the front of Particles. It’s very strange that it does not work as expected. Hmm…
I wonder why … because even with Dynamic ticked and I use any other settings, if I see the Particle simulation as Line and watching the Velocity, it is all seem correct. I almost come to conclusion that Blender Instancer has unsolveable bug. But apparently with that setting above, the Instance duplicates object and the Particle axis now correctly follow the direction of velocity.
Only with that setting above (Dynamic off, Spin on), I got the Instance to follow. I think it’s a weird bug.
Anyhow, it’s all good not, I am getting the result I expected.
The default setting with dynamic off is actually correct for most simulation. I didn’t touch this previously and I knew the orientation should work.
Just recently I have been playing with all the settings, and apparently setting dynamic to ON actually switched off the dynamic orientation. Well… what do you know.