Hope this is the right place to ask.
What is happening to Particle Fluids Surface ?.
It has been quite a while that we have had particle fluids which behaves a lot better then the fluid simulator, but sadly there is no real method for turning it into a surface for rendering.
At the moment you can use meta-balls to do the job but its very heavy task which pretty much can crash blender when things get large.
Found what I have dug up seems there was a feature being built but no updates for around a year ?
http://pfs.planetblender.org/