I’ve tried w/o success to have a particle system, which renders particles form an object. this object I would like to have some animation sets, like “birth” and “death”.
So when a particle is spawned, or emitted. The object can play the birth animation every time.
same as death, before particles is dead it would be neat if it could trigger the object to play a certain animation.
I could be a toggle option or lists of animations, and you have some trigger points in a particle life.
“death”, and you can pre/post-roll X_number of frames. So before a particle is dead, you can pre-roll 20frames and play a certain animation
Is there a way to do it? have I just missed it.