Hello everybody. I am making a playlist with lots of useful tutorials guiding on how to use my PBR node.
Make sure to watch videos through YouTube for HD quality so that you can understand nodes/texts.
Part 1 | Using reflection maps and setting up lighting
Part 2 | Using Texture Maps
Here I show you how to make your own environment map in HDR workflow. This tutorial is simple, it doesn’t yet recover any of the shader components except where can you change the environment map. This is very important to make objects match their game environment(level) and oftenly this is enaugh for people to know how to do environment maps as everything else is simple tweaking. However, I will recover other parts of this shader too and will try to explain as much as possible.