I recently used the physics animation in Blender and was impressed by its capability. I used this in combination with smoke, cloth and fracture simulation to create the following. Blender really does have an amazing range of capabilities. What do you think of the physics capabilities of Blender?
That’s a nice idea and a creative use of Blender’s physics engine. I watched the video and enjoyed it. And I learned that one newton has something to do with the weight of an apple