Blender picture: My room


(Zweistein) #1

HI

I made my room. It s not complete yet:
http://matthias.thurau.bei.t-online.de/thurauzimmer6.JPG

CU


(stephen2002) #2

it is a good start. What looks “wrong” to me:

  • The bed looks rather hard…

  • the halos from the lamps are haning out in front of the lamps. Maby put them inside of the lamps.

  • It looks like to used a noise texture to make the bump on the carpet. Beware, it will shimmer when animated.

  • Shouldn’t there be a computer on the desk with a Blender window open :smiley:


(Zweistein) #3

Yeah, the computer with blender isn t ready yet ,-) lol

You re right i shimmer when its animated. look here: http://Matthias.thurau.bei.t-onine.de/thurauzimmer.avi

What could i better use instead of noise ???

CU


(VelikM) #4

Try making a rendering of the noise texture in black and white then use the image as a bumpmap.


(VelikM) #5

Try making a rendering of the noise texture in black and white then use the image as a bumpmap.


(ectizen) #6

Alternatively, you could use the Clouds texture with a small NoiseSize, increased contrast and reduced brightness. You may also need to increase sizeX and sizeY.

Your wood textures need a bit of variety - with identically shaped objects having identical textures (both the drawers and the horizontal slats at the foot of the bed), it looks artificial, like the wood was made in a mold. Ideally you’d give each drawer/slat different ofsX/ofsY/ofsZ. At the very least, you could rotate the second and fourth drawers and the lower slat, to avoid drawing attention to it.
The texture on the top of the chest of drawers needs work too - that piece of wood would not be cut across the grain - it’d be too fragile…

I’m having a lot of trouble looking at this bit:
http://www.ectopia.net/safi/zoomed1.jpg


(S68) #7

For carpet, why don’t you use eeshlo fur technique?

Stefano