I’m feverishly working to finish up an entry to VFXTalk’s October challenge, and I thought I’d share the portion of the work that was done with Blender. The challenge was to animate a still shot: this one was chosen from the ending of the movie “AI.” From the still shot I used Blender to do a camera push-in.
The water effects (foreground water and the water pouring from the windows) were done in Combustion. I wasn’t able to get Blender to successfully map the water so that it looked realistic as the camera pushed in.
If you’re interested, click here for the full WIP thread.
Thanks for WeirdHat for the first Camera Matching tutorial for Blender that I could find!
Ah: for optimum compression I used the latest version of QuickTime. You’d need the MPEG-4 codec to play it. QuickTime can be downloaded from Apple by clicking on this link.
I know that there’s a Linux/Unix player for Quicktime, but unfortunately I don’t know where one might find it.