Blender problem with function with automatic weights

I have a problem on the blender when I give “With automatic weights” (which is a function that connects the skeleton to the figure and the body should move according to how the skeleton moves) so the other half of the body does not react with the skeleton. When I move the bone of one hand, I move both hands at the same time and the same is true with the legs. Would you please help me with this?

Odds are that you have a live mirror modifier. It is either before the armature modifier (when it should be after), or your bones aren’t named in a way your mirror understands (identical names on each side, save for .L/.R to indicate side.)

Note: Moved thread from #support:modeling to #support:animation-and-rigging.


Hi, and welcome to BlenderArtists.
Have you applied scale to both your armature object and character, mesh object?

If not, you can do this by doing: CTRL + A → Scale.

Your modifiers are in the wrong order. Switch your Armature modifier with your Mirror modifier.

More details and solutions here: