I have an idea that could help newcomers to blender make games much faster and easier than any tutorials could of ever helped them:
A GUI game creating interface made with Blender.
For the most thorough explanation to what I’m talking about, refer to the “RPG Maker” series. In RPG Maker, you’re given a menu-based interface with a list of tools that let you create or modify different elements that make up a game.
What differs here from Blender’s game creation toolset is a compromise- You can’t fully customize the game with an interface like RPG maker’s, but you are given a large amount of models and customization options to work with and very easy and efficient tools to create games at a rate you never could otherwise.
Scripting systems in some of these rpg makers are actually pretty robust, and you can even make complex AI out of the simple menu command-selecting scripting system with some of the makers.
However- if you were also allowed to import models you created, you’d have complete customization with the ease of tools like “drawing” landscape editors and auto-script menu lists that would enable a total novice to make a very complex and large 3D game in a matter of months.
The problem here is I don’t have the time to work on this project, so I’m just going to throw the idea out here and see if anyone else would like to try producing it, and I also lack the skills needed with Blender to create it.(I just have a few vague ideas about creating the scripting system by saving large text files you create by selecting script commands in the interface).
Here’s some more design plans for the game if anyone’s interested in taking the project up:
You have preset lists of usable:
scripts- would store them as large text strings, so there wouldn’t be a problem making tons of them.
-you get up to 10,000 of these.
*a lot of the custom data is stored as large text strings.
-presets would amount to about twice as much as one game from other rpg makers might have.
*you can import models, textures, sounds, enough to have a 10,000 maximum of each.
-the game uses GUI’s to organize and provide editing and creating interfaces that make it easy and fast to create games.
You have 2 types of editors- creators and modifiers.
landscapes- you can place tile-by-tile, or you can use tools to “draw” an automatically
characters- uses model head surface “tile” pieces.
tiles: these stay together by being part of a “parent” grouping. The body is more
limited, and you can select from different body sets.
Well, that pretty much sums up the idea.