I cannot manage to use python with Blender under Mac OS X 10.3. I’m using the following versions:
Mac OS X 10.3 aka “Panther”
Blender 2.30, Blender 2.28
Python 2.3 (installed with 10.3)
I always get the following error message:
Could not find platform independent libraries <prefix>
Could not find platform dependent libraries <exec_prefix>
Consider setting $PYTHONHOME to <prefix>[:<exec_prefix>]
'import site' failed; use -v for traceback
I’ve tried to set PYTHONHOME and PYTHONPATH, but with no success
AFAIK, Python 2.3 is not yet supported?
I haven’t gotten python to work with blender on 10.3, using the blender.org distribution. The blender.app that I compiled on 10.3 with python compiled and installed into /usr/local/lib works though. It’s a little more work but compiling your own is worth it, you can keep up with the changes by the developers that way also.
The python.framework that shippes with 10.3 is missing some of the *.py files that blender needs, and if you compile from source the libpython.2.3.a that is required for linking to blender is missing, but is included if you compile and install python from source.
So I’ve heard. I have been unable to get anything working that I’ve compiled, and I spent several days on it. Unfortunately I cannot spend any more time on it.