I’ve tried to do the first three colors and I’m sending it off to be checked to see if that’s okay? Alternatively, can you please edit it into the necessary form and I’ll add the other colours already according to the pattern?
Among other updates, this release adds two new materials – Tin and Zinc – and the Canisotrophy node group, which adds a fake anisotropic texture to the Tin material. It is meant to add more realism to the surface of tin cans and other cylindrical objects.
I’ve also switched the Specular group out for the new Energy Conservation group, which adds Fresnel adjustment to the base color of a material, again for more realism. (It seems the Blender devs already have something like this in the pipeline for a future release, but for now, here’s a hack.)
Add new materials
Add Displacement to Asphalt and Asphalt Bleached
Add Canisotrophy Group with To Roughness output. This affects Tin.
Replace Specular Group with Energy Conservation Group (via Christopher 3D). This affects ALL materials, both metal and dialectric, except:
Gold and Silver because: IOR value is too low
Gold (Fresnel), Silver (Fresnel), and Copper (Fresnel) because: not compatible with node setup