I tried to use blender(eevee) but it closes(out of nowhere) at random moments. I looked at task manager and saw that the moment of the crash the gpu usage spiked up to 100%. I monitored the temperatures and they are fine. How can I fix this?
I feel your pain. I’ve gone trough something similar that took months to figure out. Just a few questions. Is it any scene or one specific scene that’s causing the crashes? Does it happen with Cycles?
GPU utilization and temperature are important but so is memory. Check the memory usage to see if it’s running out of video (VRAM) memory. Perhaps bumping up your CPU virtual memory to increase available system RAM may help. This can give you a bit more “shared GPU memory” which might just give that extra space that’s needed. For more info see here: System is out of GPU and shared host memory, what will help?
Another handy piece of software is HWiNFO at https://www.hwinfo.com/. It’s probably the best hardware monitoring software there is and it’s free!
Another good task manager is “Process Explorer”. This gives you a deeper dive than the default Task Manager. Below is a sample screenshot from my PC. To download and more info see: https://docs.microsoft.com/en-us/sysinternals/downloads/process-explorer
Lastly, you might want to ensure all your drivers are up to date. In the end that is what it was for me. Believe it or not once I updated my Realtek PCIe network adapter drivers my PC and Blender became way more stable! It was like night and day.
To help with this I’d recommend “Driver Booster” (free & paid) by iobit. This is what I used to find and fix my drivers. The latest version seems to have done the trick. I liked it so much I went with the Pro version so hopefully this won’t happen again. Sometimes a Windows update can upset things so a driver check is helpful (imho). See https://www.iobit.com/en/driver-booster.php to download or get more info.
Cheers, good luck and stay safe!
@pxlpaul Thanks for the reply, I haven’t noticed any scene that causes it. If I had to point it out, I think the render preview option is what it’s making it crash. I was using both task manager and HWinfo and in task manager, the only thing that spiked was the 3D option on my gpu. My Vram(6gb) was fine. My gpu drivers are up to date 21.1.1. It does happen on cycles.
This also happens in sculpt mode on my computer. As soon as I start sculpting sometimes, the window closes. Loosing all my work.
It’s been this way from 1.79b. I can’t reproduce the crash, so it’s unable to fix it.
Hmm, then maybe it suggests bugs in blender?