Blender render crash

I am trying to render in Cycles, and each time at the very end of it (sample x/x) it crashes; I tried several times at 4096, 2048, 1024, and 512, they all get to the end, but right after that it crashes.

I successfully did render from couple different angles the same scene/object.

Windows 8.1 - 6 GB ram - Intel Core2 Quad Q6600
Th GPU is Nvidia Geforce GTX 750 ti (4 GB ram)

I set to get the crash report, but I don’t know what it all means, following are the first lines of the report, in case I can post the full content:

Blender 3.4.0, Commit date: 2022-12-06 18:46, Hash a95bf1ac01be

bpy.context.space_data.shading.type = ‘RENDERED’ # Property

backtrace

Exception Record:

ExceptionCode : EXCEPTION_ACCESS_VIOLATION
Exception Address : 0x00007FFFE3D21F5B
Exception Module : tbbmalloc.dll
Exception Flags : 0x00000000
Exception Parameters : 0x2
Parameters[0] : 0x0000000000000000
Parameters[1] : 0xFFFFFFFFFFFFFFFF

Stack trace:
tbbmalloc.dll :0x00007FFFE3D21F5B Symbols not available

I don’t know but according to this you may need more ram:

Hardware Requirements

Minimum
  • 64-bit quad core CPU with SSE2 support
  • 8 GB RAM
  • Full HD display
  • Mouse, trackpad or pen+tablet
  • Graphics card with 2 GB RAM, OpenGL 4.3
  • Less than 10 year old

Thanks.
What puzzles me is that it did render without problems same scene from different angle.

Unfortunately I wouldn’t know. To me, computers do weird stuff sometimes.

No problem, thank you for the input, I’ll try upgrading the system nevertheless.

Does make me wonder if the view that failed to render had more in it than the views that rendered completely. Isn’t there a way to render only what the camera has in frame instead of it trying to render out the rest of the scene that’s not in view? I’m trying to find it and I know there used to be a way to do it but that was some years ago and I can’t seem to find the setting unless it’s something to do with render regions and crop to render regions.

I think that might be called “frustrum cull”.

Same scene, the object itself plus the containers inside which I placed the object, and the lights, just the view angle changed.