I am trying to render in Cycles, and each time at the very end of it (sample x/x) it crashes; I tried several times at 4096, 2048, 1024, and 512, they all get to the end, but right after that it crashes.
I successfully did render from couple different angles the same scene/object.
Windows 8.1 - 6 GB ram - Intel Core2 Quad Q6600
Th GPU is Nvidia Geforce GTX 750 ti (4 GB ram)
I set to get the crash report, but I don’t know what it all means, following are the first lines of the report, in case I can post the full content:
Does make me wonder if the view that failed to render had more in it than the views that rendered completely. Isn’t there a way to render only what the camera has in frame instead of it trying to render out the rest of the scene that’s not in view? I’m trying to find it and I know there used to be a way to do it but that was some years ago and I can’t seem to find the setting unless it’s something to do with render regions and crop to render regions.