Hello, Blender Users!
I was trying to render a dark-brown glass bottle using Blender Render. I had been monkeying with the material properties, lamps and so on and so forth and here is what I got:
The result looks not so realistic. The bottle should be more transparent and more bright at its middle part (where the cavity is) and more dark at its edges:
Also there is a sharp shade instead of soft.
The question is: Is it possible to get more realistic results with Blender Render? If yes than how?
Bottle.blend (1.61 MB)