Blender rendering bug?

Hey everyone,
I have Blender 2.56 beta, running on a PowerBook G4. I seem to be getting a weird pixel-dragging sort of glitch, after rendering at the “Best” quality, at 25fps, as a QuickTime file. I uploaded a test animation here: https://www.youtube.com/watch?v=5WOtSGtsHp4. Is there any way I can fix this?

UPDATE: I (sort of) fixed this. I rendered the animation again, this time as an H.264 file. I am no longer getting the bug. I suppose that if I want it to be a .mov or .mp4, I’ll just have to convert it using some other software.

I’m sure there is a reason why you use a 6-year-old beta version of Blender.
But did you consider at least switching to a proper release (= non-beta) version to see if that bug has been squished?

I believe blender 2.62 was the last ppc compatible version so you should at least try that version to see if you get any improvement
http://download.blender.org/release/Blender2.62/

Thanks for posting the link! I’m still getting the bug though.

I actually tried using version 2.49, and I’m still getting the bug.

Render to an image sequence and combine in another application to a video format

Ok, I’ll try that. Thanks.