I am rendering a small animation using Blender 2.45 and Blender internal render and I am having a small problem: if I render a single frame, Blender uses without problems the four cores of the Q6600 (top reports around 380% CPU usage), however, when I render the whole animation using the same parameters CPU usage drops to around 200% effectively wasting half the CPU.
I have set the “threads” parameter to 4. If it helps the system is running Ubuntu 7.10 64bit, has 4gb ram, a 8800GT and the aforementioned Q6600.
Hmmm, Ill have to test this out in my vista 64 box especially since we have similiar builds. Would be unfortunate if it was an issue with attention to detial in code. At least it’d be easy to fix though!