I’m rendering an animation and I noticed that there’s a weird problem with the top rotors on this helicopter model.
I’ve double checked that my mesh isn’t overlapping with anything. I’ve already recalculated and flipped the normals. None of those things have worked. I’m using the Blender Internal renderer in Blender 2.71. How might I be able to fix this?
Sorry I can’t post my .blend file. It wouldn’t show up in Dropbox.