I am busy with an animation where the character uses a (collision activated) shield to fend off a bunch of (particle-generated) balls being bowled at him.
When I single-step (right-arrow) or run (Alt+A) the animation in Blender, the balls bounce off the shield (for which the collision is active). When I quick-render (OpenGL), the resulting animation also works.
However, when I do “proper” frame-by-frame (.PNG) rendering, the balls go right through the shield. Initially, I thought it may be a bug due to the vector blur that I have on, so bypassed that node, and switched vector calculation off too.
Has someone else also experienced this? Is this a known bug? Else, I’ll report it.
Thanks.