I am trying to do my particle simulations inside of houdini 16 and render them using Cycles in Blender. I’ve exported a simple particle sim using the Ogawa encoding and imported it into Blender. I can see the particles as black dots in the viewport but not in the render, I guess they are just being imported as points? How can I render them and how can I use the color attributes, which are being exported by houdini?
I could probably just use the imported points to replace them with objects, but that would still mean, that I cannot use color information or any information at all except the position.