Blender Rig Flipping Behavior?


I am experiencing weird behavior in my rig flipping when it passes over the root bone. I’m new to blender, so I’m sure it’s just a user error.

I uploaded a video clip of the issue here:

I also have attached the blend file for anyone willing to take a look.

20150703 Arm Rig Test.blend (650 KB)

Thanks in advance!

i dont know much about rigging, but i think you should add a target bone. same method used on knees and elbows when using an IK rig.

also, this thread should under “Rigging and Animation”