Beginner with both blender and unreal engine here. I have made multiple rigs for a character that I am trying to import into unreal and at this point I am at a loss as to why it is not working. I can seem to import it fine when importing through .glb, but animations are not baked properly (specifically the arms). When trying to import as fbx, however, I will get an error message which is included in the title of this post. I’ve included the hierarchy of bones to see if anyone can offer a solution for me. Thanks.

Blender Rig to Unreal: Unable to import fbx file into blender as multiple roots are found in bone hi
if im reading that right, i think all bones need to be parented to a single bone. i think also the root head has to placed at the origin, but im not sure.
a rough example:
- root
- legs
- feet
- spine
- arms
- hands
- head
- arms
- legs
etc