Welcome to the first episode of our Blender Rigid Body Simulation series! In this tutorial, we’ll dive into the fundamentals of rigid body physics in Blender. Whether you’re a beginner or looking to refresh your knowledge, this video is your starting point for creating realistic physics simulations.
In this comprehensive guide, we’ll cover essential topics, including:
・Understanding Active and Passive objects.
・Collision Shapes: Convex Hull, Box, Cylinder, and more.
・Damping, Mass, and Friction settings.
・Degrees of Freedom in Constraints.
・Creating Constraints like Hinges and Springs.
・General Simulation Settings and Optimization.
By the end of this video, you’ll have a solid foundation in Blender’s rigid body simulation capabilities, setting the stage for more advanced projects in the series.
If you’re excited to master rigid body simulations in Blender, hit that like button, subscribe, and let’s get started!
Links for the scripts
Angular speed script
Linear speed script