Blender - Rigify is deforming all Meshs too much.

I have a little problem. My meshs are stretching like elastics too much, I wish there was a limit for deformations in my rig with rigify. How do I limit the stretch?
What’s more, the character is increasing the armor that is parented to the bones. Help me please.

#Solved.
Go to pose mode, click on the bone that is stretching too much and…
…Press N…
…Look for IK Strech, and put it to ZERO.
Thanks for who look for an answer to me.

1 Like

Was just going to write that. But i dont understand your second question.