Ok, I’m not a rigger. Rigging is some weird magic that (to me) is very technical, difficult, and tricky. So I use Rigify in Blender. It gives me a humanoid rig that I put around my mesh, and then I generate a great rig to control my human.
The problem is, Rigify and Unity3D’s Mechanim don’t play nice. Mechanim relies on specifically named and structured bones to retarget animations and make them flow together, but rigify doesn’t follow those rules. Does anyone have any experience importing objects from Rigify to Mechanim that can give me pointers/a good tutorial/or help?
Thanks for the help guys!