Hello friends, help me write a script so that the rotation command is executed a little differently: now when we rotate an object, we enter a positive or negative angle value, but in my opinion this is not very convenient, it would be much more convenient to always enter a positive value and the object rotated in that direction, into which I pull it. Thanks in advance.
I sure there is the way to force blender to define the rotation axis automaticaly depending on direction you drag the object.
I have not understood exactly your request. By adapting the initial template example for rotating an object is done like this.
import bpy
from bpy.props import IntProperty, FloatProperty
class ModalOperator(bpy.types.Operator):
"""Move an object with the mouse, example"""
bl_idname = "object.modal_operator"
bl_label = "Simple Modal Operator"
first_mouse_x: IntProperty()
first_value: FloatProperty()
def modal(self, context, event):
if event.type == 'MOUSEMOVE':
print(event)
delta = self.first_mouse_x - event.mouse_x
value = self.first_value + delta * 0.01
context.object.rotation_euler[2] = value
elif event.type in ['LEFTMOUSE', 'ESC', 'SPACE']:
return {'FINISHED'}
return {'RUNNING_MODAL'}
def invoke(self, context, event):
if context.object:
self.first_mouse_x = event.mouse_x
self.first_value = context.object.location.x
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
else:
self.report({'WARNING'}, "No active object, could not finish")
return {'CANCELLED'}
def menu_func(self, context):
self.layout.operator(ModalOperator.bl_idname, text=ModalOperator.bl_label)
# Register and add to the "view" menu (required to also use F3 search "Simple Modal Operator" for quick access)
def register():
bpy.utils.register_class(ModalOperator)
bpy.types.VIEW3D_MT_object.append(menu_func)
def unregister():
bpy.utils.unregister_class(ModalOperator)
bpy.types.VIEW3D_MT_object.remove(menu_func)
try:unregister()
except:pass
register()
bpy.ops.object.modal_operator('INVOKE_DEFAULT')
You can examine this code and see how things are done. Also if you want to clarify something in more detail, please feel free to.
Thank you! I think it will help.
Good, if you have any other trouble you can mention it.