I’m hoping someone can help me…
I created a runtime for mac on a PC using the multi-platform exporter. I then tested it and nothing seemed to work. I get this error in the terminal
dyld: /Users/emma/Desktop/untitled folder/blender.app/Contents/MacOS/ blender can't open library: /usr/lib/libstdc++.6.dylib (No such file or directory, errno = 2)
Is this a python thing? A lot of mac related threads in the forums talk about the blender and OSX python versions matching… does this also impact on runtimes?