Coming from other 3d packages, I must say that Blender’s automatic weight system for rigging seems to almost work too well, now I am not complaining, and it is not perfect…but it works so well from the get go !
I couldn’t help wondering “how”.
Does anyone knows what is Blender doing behind the scene to achieve this magic ?
Heat map search ? Volumetric voodoo ? What’s going on ?
I know it’s not envelope since there is an option to use that instead of the automatic weighting system.