I have tried the attached scene on two different computers. It is not a complex scene; it just has two objects with view subdivision level of 3.
I am using the official release of Blender 2.79 on both machines.
The first computer is the new MacBook Pro 15-inch with the following specs:
OS: macOS Sierra
CPU: Quad Core 2.8 GHz Intel Core i7
RAM: 16 GB 2133 MHz LPDDR3
GPU: Radeon Pro 555 2048 MB
Intel HD Graphics 630 1536 MB
The second computer, is my desktop PC that has the following specs:
OS: CentOS 7
CPU: Intel i7-4790k Quad Core 4.0 GHz
RAM: 32 GB 1600 MHz DDR3
GPU: Gigabyte Nvidia GTX 770 OC 2GB
When I open the scene on desktop PC, the viewport navigation is fine, but selecting objects is slow. It takes a couple of seconds to update the selection. The only way to get around this, is to lower the subdivision level to 1. On the MacBook Pro, this doesn’t happen.
Initially, I though it might be the GPU, since Blender is using both GPUs for OpenCL computing. However, when I disabled one of them, the scene is still really responsive, with no issues at all.
Could it be the newer CPU on the MacBook Pro, the faster RAM, or just a mere difference between OpenCL and CUDA?
bike_tyre_test.blend (1.48 MB)