Blender Sculpt Build / Pressure sensitive texture painting [mars orbit]

[UPDATE] I thought the shading was lacking and added a bit of bloom in the gimp

Hi everyone, this is my first attempt at using the new sculpt tools. I used a mix of 4 different blender builds (the original mesh is OLD, then I used the cvs builds for the new paint tools, the sculpt build for sculpting and the current for rendering) and they held up pretty well in spite of the convoluted work flow.

Let me know what you think.

http://tfric.learnkanji.ca/graph/imgs/alien.jpg

hi, the modelling got nice and texturing too, specially the bump map.

Thanks Magoseitor,

The bump map disappointed me. My video card can’t handle textures larger than 1024x1024 so I couldn’t use the new paint features as much as I would have liked. The pressure-senstive painting in the CVS build is spectacular. 3d painting is actually fun!

The sculpt build can be found here:

http://blenderartists.org/forum/showthread.php?t=71671&highlight=sculpt+build+mac

The latest cvs build is really impressive – the new texture tools are spectacular. Once some more brush configuration options are added (or better yet support for Gimp gih brushes) blender might even become a reasonable alternative for 2d drawing.

Btw, does anyone know of any good free software for the mac that supports pressure-sensitive drawing? Not having it in the gimp is proving to be increasingly frustrating.