In the last year we’ve seen a surge of many improved texturing and sculpting tools and updates to existing 3d modelling programs. Modo, 3d coat, super cheap versions of Maya, etc. What I’m trying to ferret out is how good, relatively, is Zero Brush?
I bought it. It seems awesome. In fact for texturizing detail, painting, and baking it seems hard to beat. But … I have to yet to really delve into it. I did set up a seprate copy of Blender with sensei brush just for painting and texturiing. However, I’m still in the middle of a project. Which I plan to shift my mesh over there for final texturzing.
So could someone clarify how zero brush compares to other tools? Cause, again, it seems pretty good, but I never see any rave threads about the wonders of blender sensei and zero brush.