Blender Shader library 0.1 hehe

http://hanzo.kicks-ass.org/hanzogallery/blendershaders1.jpg

no textures were used c&c plz…

ps witch is your fav? :slight_smile:

Very good, hanzo! I like the velvet the best.

wow…no texture? only shader? awesome! The metal melted is very cool! but the old ice is my fav!

Awesome stuff, keep it up!

i like it…very nice.

i assume it’s all procudural then?

cold ice is nice

wow, very nice… I mean who am I to talk, it’s look grate, though transperent matirials still not refract :expressionless: .

wow! you gotta give a .blend! :þ well, no you don’t gotta, but you shoulda!

Nice!!!

At first i would have said the melted metal, but i noticed the toon shaded one and it rocks. Im not a big fan of toon shading, but that looks really good.
I also like your shiney plastic, it looks like it could be a great material for tight black latex… Now what would i model that would include black latex… hehe :wink:

Anywayz, sweet stuff man!!! :wink:

Matt

Blend on, and blend well!!!

hanzo,
I have to agree with the gang: you know what you’re doing :slight_smile:

I only have net access for the rest of the month … so … if you ever feel like … “sharing” those … have your lawyer call my lawyer … we do lunch together :wink:

regards,
seanix (aka Dr John)

hm… there needs to be a material libarby now since there so many cool things that can happen ^_^. I know theres one on the “Old Site” but thats outdated

Those look very good indeed! :o
My favourite would be the Fake GI or Soft Plastic, I can’t decide :slight_smile:
Glowy Velvet is also grroovy

wow thats fucking awsome, could you tell us how you made them, or give us a blend file?

I like the toon and old ice. Plexy glass looks cool too.

I agree with the others…blend file please :smiley:

no textures??
or you mean no image textures?

anyways, my favourite would be the … what was it called, melt metal… I would call it “fruityloops” :wink: heh… ok, so, it’s my favourite anyways.

.b

All I can say is, I like them all! :smiley: Nice work on them.

Nick V

:o wow thanks that a lot of comments :smiley: I have 18 made now, I want to make about 50 before the Shader Library is done, this is going to be some real eye candy…

X-WARRIOR: No texture maps only procudural maps

dittohead: Thats right… :wink:

@ner: if blender had glass refraction beleave you me, :frowning: I would have use em…

Bapsis: 8)

seanix: :o thanks for the idea man…

Sutabi: Yes blender is capable of much more now…

Jolly Gnome: fake GI is good, but I need to work on it somemore, I want to make it so it has the look of real GI but you can use a lamp to guide the shading, it worked but I’m still tweeking it… thinks

levon: in time…

basse: yeah that one looks a lil off I’m tweeking that one too, I want it to glow, more like lava… Ya know what other procudural map I wish blender had, displacement maping… that would be great

again thanks for your comments :Z

:o wow a whole bunch of really weird rolls of tp! :o the melted metal one would hurt. :wink:

good work tho! are these “shaders” in the true sense of the word? or are they materials?

half the set is done, yay!

wow a whole bunch of really weird rolls of tp! the melted metal one would hurt.

:frowning: thats exactly what my lil bro said, hmm :-?

good work tho! are these “shaders” in the true sense of the word? or are they materials?

I work mostly on maya, in maya what I am doing would be called shaders were you use procudural maps and material properties to make ( shaders ) :wink: so I’m not sure what you mean…

to look up some cool maya shaders got to
www.highend3d.com
http://www.denfo.grc.ru

I just made some renders in a test scene with the first 25 shaders :>

click here for the to see the demo shaders

hi hanzo!
i think you need to upload the pictures from your C drive to your isp.

good stuff so far!
Oh! and while you at it, upload the .blend too … you know … you want to. Remeber … what comes around, blends around :wink: