Hey there, I’m still new here.:rolleyes:
I’ve been trying to model a ship in blender.
I thought that modelling a ship in blender was a good project to start off with, since I predict that ships would include many features of blender. (I predicted that the most likly features that I thought that I was going to use, would be NURBS (for the general hull), bezier (for those odd, cylindrical parts) and polygons, which would be the deck, the superstructure and any navigational lights.
Of coarse, I needed to mostly learn them by myself.
So, after 2 attempts (first one was good, but not perfect, the second one is better.) I found that I had a good ship to play around with.
(I hope the moderators don’t mind this picture, the picture its self has been uploaded onto an image-hosting website, while it’s formatted so that it appears when users load the thread up, which it technically, isn’t a link any more).
And indeed, it uses NURBS and bezier curves for the majority of the model (the hull is completely NURBS, the propeller is completely bezier, the deck is actually going to be polygons).
But, what I wonder, is if this can be imported into virtual sailor (the work wouldn’t be such a waste then), there’s so little information on how to do that from blender (lots of stuff about it on sketchup 7 though.) that I have to post a post here myself, come to think about it, there hasn’t been much on the subject relating to blender at all.
I wonder if anyone could give me tips on how to export models to virtual sailor (including animations, which would include the propeller and a pair of on-board cranes (when I get round to modelling them and then, maybe animating them), I would appreciate the advice.
Thanks for reading this post.