MIT used blender for robotic design… https://www.technologyreview.com/2021/04/08/1022176/boston-dynamics-cassie-robot-walk-reinforcement-learning-ai/?truid=015eda8f4528f54fa3744fcc4c3524e8&utm_source=engagement_email&utm_medium=email&utm_campaign=site_visitor.unpaid.engagement&utm_content=04.11.non-subs&mc_cid=fec08796b5&mc_eid=16f585ec5e
You’ll find Blender being used everywhere, and professionally. There is no longer any questiont that Blender has become a robust, reliable, professional-grade application that can be trusted in the production of paying work. People who can readily afford the license/rental fees of other applications – and who do not have external business constraints which tie them to use one of those – are today choosing Blender on its merits.
As I can recall, the first time I saw a Blender session on a display was at UCLA in the engineering department in 2003. At that time students were testing 3D engines for developing a CAD system for internal use. After I saw more and more Blender installations in many industries, including my company were we were doing 3D FX CGI. I had met Blender in 1998 as a project and then I followed its developments… This is a case to study and follow in the years to come… It is also very instructive to consider the way Blender has been designed and developed to what it is today. It will be studied in the future as a unique, but hopefully not the last, business model based on communities and sharing knowledge. Bravo to Ton.
At this point in time I will most be surprised if some scientific or research institute used Maya or something other.
They’re going to use the tool that their staff is most familiar with to get the work done. As anyone would. If there’s a license fee, that’s just an expense of the project or the lab.
And … “the Blender of that time” was light-years away from what we have today. I remember …
What I am afraid about is the wrong person choosing the wrong tool for the wrong reasons.
For me, as someone interested in games dev, only seems like yesterday when this groundbreaking announcement was initially published:
I never heard of that until now, very cool.
That’s Ubisoft Animation Studio (UAS). Not the game studio.
Indeed, however the mere fact that these AAA games derived entities have sought too fund an essentially FOSS paradigm, I think highlights Blender’s continual positive exposure within the industry as a whole alongside increasing adoption as their primary DCC application among various specialists I personally know of, as well.
I thought that Blender’s CAD functionality was not professional grade?