I have a humanoid figure. I added a primitive cone above the head. Then I modified it in sculpt mode with dynamic topology on.
Then I noticed Blender slowed way down, making my session useless.
So I deleted the sculpted cone object, hoping the file size would become manageable for Blender again.
This did not work. Blender still handles the file with big lags and ignores commands.
I can only guess that Blender has preserved the sculpted cone in its “undo” history or something.
So I tried saving the file without the sculpted cone and closing the file, closing Blender, restarting Blender, and reloading the file. Still slow.
So I tried saving the file as a new named file and restarting to open the new file. Still slow.
Anybody know what’s going on and how to fix my problem?