Hello. I’m having some performance problems in the render viewport with a model I got from Turbosquid. Panning and moving the camera in the viewport works fine, however operations with the model such as moving the position, moving a pose, weightpainting, sculpting,… is very sluggish and unresponsive, eg when I drag the model elsewhere it takes 2-3 seconds for the viewport to respond. It doesn’t sound like much but repositioning or sculpting something at 0.5 FPS is as you can imagine frustrating.
When I decimate the model, then I can get it to work smoothly but I don’t really want to decimate the model.
The scene is 71k vertices/faces according to the statistics, so not low-poly but (at least in my opinion) also not detailed in a needlessly exagerated manner. My PC specs are Intel i7 9700K, 32Gb RAM and Geforce RTX 3070
However when I look in the taskmanager when I’m manipulating the object, the resources aren’t being used used up too much. I feel like there is something wrong with the model but I can’t figure out what to do about it (beside decimating it to much lower poly)