Hey,
I wanted to make a simple smoke Simulation in Blender where the Smoke hits
a invincible sphere.
I followed exactly the tutorial made by BlenderGuru (How to create a realistic explousion)
but when it comes to the texturing of the smoke it is invisible in the Render.
I don’t know why and I don’t know how to solve the Problem so I would
be glad if someone could help me
Greetings
Luuke