So I have it set so that when a property equals a certain number a steering actuator is activated and the object begins hunting the player. when the property switches the steering is no longer applied, but then the object continues to slide. how can I make it so the object simply stops.
have the idle do this
number == (not steering): own.localLinearVelocity.x *=.5 own.localLinearVelocity.y *=.5
material frictions have always worked very well for me to prevent sliding, rather than counter forces
I use friction as well, but it’s not as instant, and you can still slide in many cases.
thanks that worked