Blender Tetris??

So for like the past hmmm 10years of my life i have been addicted to… TETRIS!!!
My question is how hard would it bee to make a tetris knock off game in Blenders Game Engine? I dont htink it would be too hard.
anyways Feed back would be nice. I really need to get back into working with blender more.

Thank you guys.

not too hard.
Firstly, you need to keep all the shapes constant XD
i recommend using the default cube, but mapping it with textures, so that it looks cool.
then, add these cubes together to make shapes, and join them.
move these all to different layers, under different names, like “tjunction” and “leftL” and “rightL” etc.
On these objects, connect them to a python script with an always, which has a movement actuator, and a collision sensor, etc.
then have a main script which controls which objects are added, from 4 evenly spaced empties above the box.

easy … if you know what your doing. lol
hard if you dont know much about how use the engine or do any python scripting maybe ok with logic bricks idk

you’ll need python, for simplicity.i can help

Well I think I might start getting started on making the models for the game… I knew that part would be easy… Scripting I have no idea what any of that is. Well i know what it is I just dont know how to do it =D lol

@agoose I’ll send you a PM If I actually start making a game like this.

Thanks for you help tho guys!

if you’re stuck for an algorithm, perhaps look into tetris python implementations like http://defaultset.blogspot.com/2010/05/python-tetris-in-28-or-50-lines-of-code.html ??

not exactly the same, but might help give direction?