I have wanted to make a web site to house free textures, materials and models for the Blender community for a long time now. I now have the funds available to do it, and purchased the domain name CGartwork.com (!!! I’m so lucky) and some profession hosting to go with it. I have been making some test designs for the website, and the one I like most is pictured below. It’s a GIMP-created mock-up that I think looks alright. Design isn’t my strong point, but once I find one I think the community in general likes, I am more than capable of coding it and getting it up and running. That means if you have suggestions, tell me!
For people unable to see the above image, your web browser probably doesn’t have support for PNGs, a JPEG version can be found here: http://www.cgartwork.com/misc/mockup1.jpg
The navigation bar will feature roll-down menus, with a stlye much like that of Blender3D.com. The roll-down menus will list the catagories for each section (types of textures/materials/models.) My goal is exterme ease-of-use, and a plethora of content. I know that several other texture and model repositories exist, but I think the community would really benifit from one that was easy and quick to navigate, and that showed thumbnails of all the content to make the exiperence as quick and to-the-point as possible. No one wants to spend an hour looking for the right texture/material/model The car you see in the header graphic is the Lotus Elise S2 model of mine, that some of you may be familiar with from my past posts here. After I get some more content, I would like to have that pic rotated randomly with other ones from user contribued work (with the authors’ prior concent, of course.)
Since this website will be nothing without people contributing, if anyone would like to contribute, I would appriciate it if you could e-mail me, so that as soon as I get my beta version online, I can contact you and work on getting stuff online. It would be kinda sad if the web site opened publicly with only the 3 or 4 of my models that are worth contributing. My e-mail address is at the bottom of this post.
This is my attempt at paying back the community. You have all been wonderful to me, and I finally have the means to repay that. The coders gave me the awesome Blender, and the users gave me more encouragement and help than I would have ever expected. Thank you.
As a final note, the current design you see at http://www.CGartwork.com was a quick hack I did in the GIMP in under an hour. I don’t really lilke it, and as it is now, it’s more of a “upgrdman’s homepage” than the repository it will be. What you see there now will be moved to a ~upgrdman subdirectory after I get the repository coded and online. I’m not very fond of the current design, but some people have told me they like the current design, and if you are one of them, let your voice be heard. I can always adapt it for the repository.
webmaster at cgartwork dot com
P.S. If you see any spelling or gramatical errors in the mock-up, it’s because the GIMP doesn’t have a spell checker. (Or not one that I’m aware of.) The real design will be written in gEdit or Bluefish, both of which have spell-checking