So I have my weapon model that I have been making for the game called Team Fortress 2, and when I go to the viewport shading and “texture mode” some parts of the model disappears for some reason. But in “solid” mode they are displayed. Any help?
I’m going to guess that you need to “Flip the Direction” of the normals. In edit mode, select the relevant (disappearing) mesh, go to edit mode (Tab), select all vertices, and press W > Flip Normals.
thanks, it worked