I made a model and imported it into blender, and exported it into a game.
This is what its supposed to look like:
This is what it looks like ingame:
The texture is messing up, its on the inside surface of the mesh, not the outside where it should be…
As you can also see, the bolt should not be visible like that, as it should be encased by the model.
I’m not used to blender, this model was converted from a different format, as I use Milkshape.
Can anyone help me fix this?