Hi there, I’ve been searching the forums for a couple of days and haven’t seen an answer to my question, so here it is
I’ve made a model of a house in Max, and exported it to Blender to fix some messy parts and also convert to a triangular strip. This model is going to be used in a game.
Okay, so I finished fixing it in Blender and tried to export to 3ds. no problems, except when I imported the file back into max it was… Crushed… But I remember reading a thread a while ago that Blender had a 3ds export problem so I tried it with .obj format, the model is not crushed but there appear to be black faces on the model. Nothing else wrong with it. But I am using Max to texture the model, I prefer this. Is there a solution to this black face problem? I can supply printscreens if anyone needs them.