Blender to After Effects EXR issue

So I just tested the blend file, did the render, output to Aftereffects and it’s working for me. It seems as though exr functionality may be missing from older versions.

So the next thing you might want to try is testing this in the latest version of adobe CC if you can grab a trial. OR find a plugin that provides better support for EXR. Have you tried the plugin I mentioned above? (EXR-IO) That’ll get you by with Photoshop. There would be others like that for AE.

For the record, you can also control


It need just one time to understand how it works.
It looks like some unnecessary extra step at first but then you just couldn’t understand how have you been working in sRgb before

I agree, it’s much better work in Filmic than sRGB. Actually I think working in linear color space is default now for other 3d softwares too, coming from my C4D experience where linear sRGB is default. I’ll try the solutions suggested here to get the same look in after effects.

Yeah… linear is also the default in Modo…

It was maybe confusing the way I spoke about filmic, but I know what filmic is good for. I’m simply telling you guys it doesn’t make sense that it’s on by default, and that’s yet to be proven otherwise tbh.

Even from standpoint of having more dynamic range of colors, why not leave the default at ‘Filmic Log’?

my argument stands, and I’ll make it even more clear:

Filmic is very flexible and awesome. IF you’re working IN Blender OR software that SUPPORTS it.
Always had that understanding.

But does this guy have filmic settings in after effects? it doesn’t appear so…

Damn Blender and it’s alternate names for things. (I’m kidding, I love blender btw)

You said before that render from my .blend worked for you, no? You got the same result in AE as in Blender? I’m talking about colors and overexposure, not the transparency or something.

Oh ok, two things, I thought since your right image had a black background instead of trans checker, that you had a problem with alpha as well. My mistake.

I’m also really tired :smiley:

I just tried filmic LOG and it seems to be the same as Linear. It tried it and it gave me the correct colors in AE.

Yeah, this is it. My first thought was about color space issue, I guess using raw(which is linear srgb right?) or conventional ACESis the best way for now.
Anyway thank you everybody.

Playing devils advocate about my argument because I care more about being corrected than being right :smiley:



Because the basic sRGB nonlinear transfer functions (OETF / EOTF) were designed to describe an aspect of device response and never for rendering. This configuration is a step towards providing imagers with a reliable camera rendering transform and a base of aesthetic looks useful for modern raytracing engine CGI, animation, and visual effects work with real-world cameras. "

It does appear to be visually closer to SRGB while having that high dynamic range. That’s the argument I wish someone made :slight_smile: STILL though, I can’t simply pass filmic transform renders to my team, they’d ask me to re-render in RGB or linear. Most people don’t composite much directly within Blender like the OP.

While we’re here though, I kind of wish that Blender just called it Linear instead of Filmic Log. This post might never have happened if it were more intuitive like that. Most people refer to it as Linear.

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Filmic is a display transform. If you need your render to display the same in other applications it will have to go through the same display transform. So, either apply the transform before the image leaves Blender, or after it arrives in After Effects.

btw, linear is not a colour space, and when mentioning gamma, please refer to GammaCat’s excellent advisory -

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Other applications that support ‘Filmic Log’ via OCIO will call it ‘Filmic Log’.
Here it is in V-Ray, called Filmic Log. It reads the labels from the config.ocio -


I mean linear as an sRGB with 1.0 gamma. 1
I guess this is how you set up linear sRGB in Blender. Well at least these are the settings which makes pictures the same for me in Blender and After Effects without additional manipulations and OCIO.

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Isn’t that just the same as changing the Display Device to ‘None’, turning Filmic off and effectively using the sRGB display transform by default?

You don’t have to set up linear sRGB in Blender. You can save image file formats that use a linear curve.
Filmic uses the same whitepoint and chromaticities as rec709 and sRGB so that won’t change.

You can read the whole story here -

Yes, I understand that. But exr is the only one which allows me to use 32bit. I just like to be aware of what’s going on.

I guess so. My goal was to get the same image in AE as I see in Blender with exr format. As I said it was my first thought that it’s all about color space.

I’m not sure what advantage is gained by downgrading to sRGB, but you mentioned Fusion. Fusion supports OCIO, Filmic, and .exr out of the box . . .

Better to use the standalone if you have it.

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Hey I’m not saying it’s an advantage :smiley: All I said is that I’m finally understood what’s going on here.

Thanks for the video!

Since we’re on this topic, I wonder if you can share some more of what you know. I’m trying to find a way to leverage filmic color transformation in my comps while allowing compatibility for SRGB inputs.

As you know, my co-workers will hand me SRGB images for further composition/transformation (Which isn’t ideal). Say that despite that I still want to TRY and work with Filmic so I can combine that with effects that I have more range to control, what are the map range conversions I would need to make to get the display to match SRGB in Filmic color?

EDIT: I might just create a new topic for this as I can’t find a single answer to this anywhere on google. Almost every forum discussion involving filmic in Blender is some guy writing tomes of information that the OP never asked for or needed when literally all that was necessary was saying ‘Take your input SRGBs and plug them into a gamma node with 1.36213’ - or something specific and helpful like that. Knowing the details is secondary, and non-essential to getting making turn over in time.

This never works.

Made my day (better). Thank you. That’s where monopoly brings you, no OCIO support in 2021. Meh. Shame on you Adobe.

I guess you tried the color management inside After Effects?

The entire point of .EXR is that it strictly captures data. When you “display it” – on any device, with any software – there has to be a decision as to how to map the data in the file to what the target device (including “your screen”) can actually do. Two common ways to do that are “sRGB” and “Filmic,” but the mapping is actually arbitrary. Two different pieces of software may not, by default, perform the mapping in exactly the same way. But, they can be made to do so.

When you use .EXR throughout your pipeline, you save this color-mapping (and other things, like compression) to the very last steps, when you are producing a particular deliverable file from your final-cut data master. The data passed through the entire pipeline unmolested, up to the actual moment when you’re creating an "image file" from it for use on a particular target.

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