Blender to Maya transition

Since the majority of VFX studios has Maya as it’s main 3D software in their pipeline, I’m currently making a trasition for it. My goal is to be a Nuke compositor with intermediary 3D skills and matchmove. Yet Blender is my main and it is very user friendly if compared to Autodesk software. I wonder if anyone already did this transition and have some good tutorials/courses to reference.

This is not a software wars thread. Very often I check careers section from studios like Framestore, Image Engine, Weta Digital, Cinesite, and Maya and 3DEqualizer are the softwares at disposal for 3D work. I’m aiming to fulfil job requirements.

Thank you in advance.