I’m very Happy to present the first version of Blender2mentalray®. This build is for render to Mental ray that is a one of the best comercial render engiens on the market ;).
Video Tutorials <-------- New
THIS IS SOME OLD INFO BUT NOW IT CAN DO A LOT MORE
If you have the standalon version install then Blental will reconice but that is not the case with the demo version.
For the demo version you must first set the YFExport path inside blender( ej. c: mp ). Then in that subdirectory you must create one subdirectory call MentalRay then inside of that you must copy the bin , Include and Shaders subdirectories. that’s it
Support for version 0.0.1 .-
- Lights :
Type lamp, spots, sun and area , this last one with 6 diferent types (Square,Rect,Disc,Sphere,Cylinder,Object) and with the option of a visible light.
Pyisical lights options.
Caustis Options for all lights.
GI Options for all ligths.
Sample limits for area lights
Supports for Cooktor, Phong, Binn, Dgs, Dialectric with photon flags and new options adjust just for Blental.
Suport for textures type imagen with uvm only.
Transparency, Reflectivity, Refractivity supported.
Bumps supported only for imagens.
A new panel (Alt+M) to edit especific propierties for objects.
Control for Samples , jitter , contrast , and filters.
Control for Trace.
Control for GI.
Control for Caustic.
Control for Final Gathering.
Control for Motion Blur.
Control for Some Diagnostic.
Control for Render Progress.
Control for not export mesh.