As I have seen there is work on adding Ogre as the new game engine.
So I started looking at pyogre as I like python, which brings me to my first issue.
Now that I have looked a the demo’s and the tutorials I would like to export one of my anim meshes into pyogre to play with.
Does anyone of a script or a method.
I did find a how to and it said just, File->Export->OgreXML , Select "Game Engine Material ". hmmmmm did not see that option in the choices.
I have used it myself and it is great! (as is pyogre)
save it into the blender/scripts folder, and dont forget to modify it and add the location of the ogrexml converter ie:
c:\OgreCommandLineTools\OgreXmlConverter.exe
As I have seen there is work on adding Ogre as the new game engine.
Ogre is not ‘the new game engine’. ogre will just replacing the graphics rendering.
At this stage, sound stays OpenAL, physics stays Bullet, scripting stays Python, logicbricks stay visual. Some plan is to upgrade the logicbricks visual editing using the new Blender ‘Node’ editor.
We are likely using COLLADA 1.4 for import (in addition to .blend files) for a future stand-alone Blender/Ogre game engine.
Sorry Erwin you are so right :o…and I can’t wait till Ogre is added as the new graphics renderer to the BGE as I kinda like the logic bricks makes testing more fun than py code.