Hi,
I am trying to export LODs from blender to unreal and I can’t find a way to name or tag them correctly co that when they are imported in unreal they automatically turn into LODs of the same parent asset.
Is there a way to do that?
Hi,
I am trying to export LODs from blender to unreal and I can’t find a way to name or tag them correctly co that when they are imported in unreal they automatically turn into LODs of the same parent asset.
Is there a way to do that?