I have made a small object in blender, but when I put it into UE4 as an FBX, half of the mesh is see through, and the mesh kind of follows the camera, how can I fix this?
I have made a small object in blender, but when I put it into UE4 as an FBX, half of the mesh is see through, and the mesh kind of follows the camera, how can I fix this?